Thursday, 25 April 2013

Creating art work for my GDD

The game i have chosen to design has a 2D pixel art graphic to help me achieve this I use 3D software to help with the perspective and space of the pixel art i wanted to create. For example is the stages i go through to create a tank for my game.


First I create a design I like in 3Ds MAX














I then render the tank from a isomeric camera view.














Then put the render into Photoshop and draw over it, using the 3D render as a template.

Philosophy of War

I game concept i am forwarding to a GDD is Philosophy of War or WoP it is a real time Strategy game, where the player will command units, constructed bases and their defenses as well as gathering resources.  The game will explore different technologies of war in history. WoP takes familiar step to past with nostalgic isometric pixel graphics as well as combining with modern in-depth game play and mechanics that gamers expect today. In WoP, Players will rage war against each other to achieve world domination. WoP lets the player choose who and when to attack, as well as letting the player create their own units from scratch, making the player choose their own philosophy of design and war, Truly making WoP a unique take on RTS genre. 

 

Project Plan

To help me gain an better understanding of my project as well as schedule time, I have create a 500 word project plan. The project plan was split up into sections.

Intro
Aims
Actions
Software
Outcomes
Time Schedule

Having a project plan and time schedule will help me track I'm own progress and let me know if I my falling behind schedule. The project plan also clearly states the outcomes for my project, as well as a order in which I will complete tasks.

Update: Below is my finished  Project plan copied. without the time schedule.


Project plan – XB3002


This project I will be split up into two assignments. The first assignment is to create a game design document to a professional standard based on my report for DD3000. The GDD will be based on one of 3 games concepts I have created. The game concept I have chosen is my RTS game concept. To accompany the GGD I will also create a professional game pitch. For the second assignment I will create tailor a portfolio, C.V. and Cover letter to a AAA studio and an Indie developer.  

Aims

The GGD will be presented in a professional standard in a visual rich format. The GGD will cover all key areas of the Game concept with detail descriptions and imagery. The GDD will also include a 60seconds game play example. Even though the game will not be created extra consideration will be taken in to sure the gameplay will be balanced, if it were to be developed as well as consideration ideas to give the game more replay value.

C.V. and Covering letter will look and be written to a high standard, which will be suitable to be used if applying for a real job. Both C.V. and Covering letter will be tailored my chosen AAA studio and Indie Developer. I will also pick the art work for my portfolio making sure that it will be appropriate to the art style, theme and type of art work, similar to the two chosen studios.    

Actions

After I have chosen the game concept to bring forward, I will start the GDD. I will then go thought each area of the GDD. Each area will be written about in detail and supporting art work will be creating when it is needed. The design layout for the GDD will be theme to the chosen game. After the GDD is finished a professional presentation pitch will be created and presented, where I will be assessed on my presentation skills as well as the strong of my game concept.  The C.V., covering letter and portfolio will be created after the GDD is complete. The C.V. and cover letter will be presented in a high standard. The C.V. will contain relevant information.  

The GDD, C.V.s, covering letters and portfolio will be printed and packaged professional standard.

Software

Below is a list of software I will be using and what I am using them for.
Word: used for writing the GDD
Photoshop: used for concept art and art work
3Ds Max: Used for concept art


Outcomes

1 CD with the following content:
                1x Game Design Document
                2x C.V. (one tailored to AAA and the other tailored to a indie developer)
                1x Digital images of Art portfolio
Printed content
                1x Game Design Document
                2x C.V.
                1x Art portfolio 


3 Game concepts

From the result of the DD3000 report based on the advancement in technology during the First World War. I came came up with 5 initial ideas for game concept and choose the 3 strongest ideas ideas and developed them into 3 concept documents, two pages in length.

Original concept documents.

Concept 1
Is called Evolution of Warfare. The game is a real time Strategy game, where the player will command units, constructed bases and there defenses as well as gathering resources.  The game will take place throughout history; start with Non Fiction tech of World War One and ending with a fictional futuristic look on what might be to come. The game will also have a living environment where things like tree grow back once chopped down.   

Concept 2

Is called Dystopian Racer andis a Massive multiplayer online racing game with vehicle combat, where the player creates their own unique vehicle to fight against each other? Player will able to customize their vehicles to their play style. The game in set after a global war where all government collapsed and individuals fight over territory.  


Concept 3

War of logistics or WoL this game focused on micromanagement the player will set up trade routes to the front lines of WW1 and have to send appropriate supple to where they are needed.  


Update 1: The original concept document were to long and need cutting down. The content needed to refine and supporting images needed to be added. To create a visually rich format. To achieve this I recreated the 3 concept document again in PhotoShop rather than using Microsoft word.

Concept 1






Concept 2













Concept 3




























After pitching the game ideas to my peers, and gaining feedback on the layout and games ideas. I have chosen to go with concept 1. I choose this game ideas because it best fit the findings for the DD3000 report as well as getting the best response from my peers as the better game ideas, out of the 3 I pitched.

Update 2: After presenting the more refined PhotoShop version of my game concept 1, I was give the value feedback on how to improve it though. For feedback I was advised to make more use out of the image I had used and created, by link the image up with short line of text explain elements of the image, instead of using a large paragraph to explain everything.

Improved Concept 1
For my final game concept for the GDD I my going to combine elements of concept 2 with concept 1. the feature i my going to use for concept 2, is the ability to create units for a selection of characteristic letter the player choose what type of unit they want and need.